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Just cause 2 pc game guide
Just cause 2 pc game guide




just cause 2 pc game guide
  1. Just cause 2 pc game guide full#
  2. Just cause 2 pc game guide series#
  3. Just cause 2 pc game guide windows#

More specifically it will describe how the terrain mesh is generated in the Just Cause games, and how we were able to draw a 32 by 32 kilometer world with full draw distance.

just cause 2 pc game guide

This article will describe one of those techniques, namely terrain rendering. There are many technologies required to achieve this, making it very difficult to retrofit open-world functionality to existing game engines. The Avalanche Engine is developed from the ground up to cater to sandbox gameplay in huge open worlds with large draw distances. We wanted the player to see things in the horizon and become interested to find out what hides behind that distant mountain range or on that remote island. Long draw distances are vital for the Just Cause experience, since the player's progression and motivation is much guided by visual input.

Just cause 2 pc game guide series#

Space and Beyondįundamental to the gameplay of the Just Cause series is the ability to move freely in an enormous world. Many years (and much coding) later, a procedural landscape demo attracted the interest of an Eidos producer, and the Just Cause franchise was born.

Just cause 2 pc game guide windows#

Living in the countryside in the north of Sweden, our interest became trying to replicate the landscape outside of our windows using these techniques. We soon discovered fractals and how procedural techniques could be used to achieve experiences far greater than the typically perceived constraints of the hardware would allow - just like Braben and Bell had done several years earlier. Luckily for me, that harsh penalty didn't kill their passion for open world games, and we eventually started experimenting in making our own. Pressing too late often meant instant deportation to the vacuum of space - the bedroom outside the closet. Being the oldest brother, I was obviously the highest in rank, and in charge of the joystick, while my brothers were commanded to sit with a finger on the countermeasure keys, ready to EMP any incoming enemy missiles, or in worst case, activate the escape pod. In the center sat the BBC and a joystick. My two brothers and I built a spaceship cockpit in a closet at home using old discarded machinery that our dad brought home for us from the university at which he was a professor. It was a completely different experience from all of the platform games and sidescrollers of the time. I was astonished by the way they could create a whole universe with 8000 unique planets that you could travel freely between, on a machine with just 32KB of memory and with a CPU running at 2 MHz.

just cause 2 pc game guide

But for me it actually started back in 1984 when playing Ian Bell's and David Braben's classic game Elite for the BBC Micro Model B. Avalanche Studios was founded over ten years ago out of passion for open world gaming.






Just cause 2 pc game guide